The second Overwatch 2 beta arrived on June 28, and it brought quite a few changes that weren’t present in the first wave of tests. Although there are too many to cover in detail here — including the revamped scoreboard, new DPS passive, and a slew of hero reworks — there are a couple of big changes that are worth highlighting.

Junker Queen

Image via Blizzard

Junker Queen is the new tank hero coming to the game with this updated beta. She’s definitely well-armed, with an axe, a shotgun, and a knife, alongside a kit focused on healing herself and preventing opponents from being healed. She looks like she’ll excel at aggressively pressuring her targets and using her anti-healing to punish anyone unfortunate enough to be separated from their teammates.

Paraíso

Set in Rio de Janeiro, Paraíso is the new map that came to Overwatch 2 with the beta. Unlike New Queen Street and Colosseo, which arrived with the first beta, this map isn’t for the new Push game mode. Instead, it’s a Hybrid map, with a single point at the beginning that changes into a payload as the attacking team progresses. The map is themed after Carnival, and it sees players push a float-themed payload down a parade route. You can check out the full patch notes below.

Related: Will Overwatch 2 have a guild system? Answered

Full June beta patch notes

Announcements

Console and Cross-Play Testing

The Overwatch 2 Beta will be cross platform and available to players on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 consoles.

Our primary goal for the Overwatch 2 Beta is to test our console and cross-play capabilities. Players from different platforms can play with and against each other. This gives the team the opportunity to stress-test our game and see what players from different platforms think about Overwatch 2!

Temporary Change to Quick Play

With Competitive Play currently unavailable in the OW2 beta, we’ve made a temporary modification to our Quick Play queue, providing both Role Queue and Open Queue as options. Quick Play games will also use competitive rulesets for each map’s game mode. For Hybrid and Payload maps, both teams play Offense AND Defense in the same manner as competitive play, with the winner determined by which team performs better on offense. All other features of Quick Play are unchanged. This includes elements such as matchmaking, handling of leaves, and allowing players to backfill into games in progress.

New Hero: Junker Queen

Scatter Gun (Primary Fire)

Pump Action Shotgun

Jagged Blade (Secondary Fire)

Active: Throw the blade and re-activate to pull it back, along with any impaled enemy
Passive: Wound enemies with Quick Melee or Throw, dealing damage over time

Commanding Shout (Ability 1)

Temporarily increase health and movement speed for yourself and nearby allies

Carnage (Ability 2)

Wound all enemies in front of you, dealing damage over time

Adrenaline Rush (Passive)

Heal from all damage over time dealt by wounds

Rampage (Ultimate)

Charge forward and wound enemies; dealing damage over time and preventing them from being healed

New Features

New Hero Looks

All heroes have new Overwatch 2 exclusive looks. Select “Classic II” from the Skin select screen in the Hero Gallery to check them out.

Dynamic Rendering Scale

Added “Dynamic Render Scale” to PC to improve performance when GPU limited.

If Dynamic Render Scale is enabled, “Render Scale” can be set to “Custom” and supersedes the previous “Limit FPS” option, allowing for the ability to specify a minimum and maximum resolution scale:
Minimum resolution can be lowered to improve performance
Maximum resolution can be increased to improve visual fidelity

Updated Features

Push

Total game time extended from 8 minutes to 10 minutes

Ping System

New Hero Pings

Symmetra can now ping her teleporters for her allies
Ana now has unique ping VO and visuals when pinging sleeping enemies
Junkrat can now ping the location of enemies in his traps through wallsThis places a unique type of unmoving Last Seen ping

Ping Visual Updates

Ping icon visuals updated but are still a work in progress – pending final art
Low and Critical health indicators added to enemy ping iconsThese indicators appear when you can see an enemy’s health and subsequently ping them. The following abilities/events can cause you to see an enemy’s health:
Sombra’s Opportunist
Sombra’s Hack
Mercy’s Valkyrie
Widowmaker’s Infra-Sight

Confirm and Cancel visuals added
Canceling a ping removes it from the world
Confirming a ping informs your allies that you see their communication with contextual responses

Last Seen pings now have unique visualsLast Seen pings are unmoving pings and are only placed when you lose line of sight of an enemy that was previously pinged

Offscreen pings now animate to draw attention

Ping Wheel Updates

Opening the ping wheel now also automatically fires a contextual pingThis will help with pinging enemies when you accidentally open the wheel

The ping wheel now remembers the location your crosshair was aimed when the wheel opened (instead of when you make a selection on the wheel)
World pings will now be placed at that location
The ping wheel now has a bespoke dead zone, smaller than all other wheels (Comms, Emote, Voice Line, Response)
The ping wheel now has a back buttonAll wheels have the back functionality for controller

Pinging While Dead

For the first 3 seconds of a hero’s death, the dead hero can ping the enemy that killed them
This prevents spamming the ping on enemies to keep their position updated since your body doesn’t provide line of sight
Allies are not provided line of sight from where you die, meaning you’ll only be able to place Last Seen pings if none of your allies also see them
Many pings are not intended to work while dead, instead printing your remaining respawn time in the team chat
Aiming at the enemy is not required since players are unable to aim in this 3-second window
There is more stringent spam protection on these pings than on regular enemy pings

Scoreboard

Overall Updates

The game scoreboard has been updated in multiple ways based on all the amazing feedback we’ve received since the first beta.

Completed reorganized layout, bringing the most important information together for an easier viewing experience
Improved ultimate progress indicators that now show numeric values
Increased transparency to allow you to see more of the game action while viewing the scoreboard

We look forward to more of your feedback on this feature, as we’re still looking to update and polish the scoreboard.Statistics Updates

A large reorganization is in progress for the statistics displayed on the scoreboard, as well as the statistics for each hero. The scoreboard now displays Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the new statistics:

Assists is a new statistic that increments whenever a player earns what we previously referred to as a Defensive Assist or an Offensive Assist
Damage Mitigated is a new statistic that encompasses the previous Damage Blocked statistic, but also keeps track of damage prevented by effects such as Ana’s Nano Boost or Orisa’s FortifyThere’s still work to be done here, as we plan on adding tracking for damage mitigated by effects such as Lucio’s Sound Barrier

Many heroes still have statistics that are not yet implemented. These are marked by the NYI tag after the name of the statistic. We have included these unfinished statistics in the scoreboard to provide opportunities for players to give feedback on this feature.

Sound

Home Theater Surround Sound Updates

All ambience soundscapes are now mixed for surround sound

3D Audio Updates

Xbox – Overwatch now supports Dolby Atmos for home theater and 3d audio over headphones
PS5 – Overwatch now supports Sony 3d audio through headphones and TV
Maps

Control

IliosEvening Lighting

Lijiang TowerDawn Lighting

OasisNight Lighting

NepalMorning Lighting

Busan(NEW) Night Lighting

Escort

Circuit RoyalNight Lighting

DoradoEvening Lighting

Route 66Night Lighting

Gibraltar(NEW) Morning Lighting

JunkertownMorning Lighting

Hybrid

MidtownMorning Lighting

King’s RowEvening Lighting

EichenwaldeEvening Lighting

HollywoodMorning Lighting

(NEW) ParaísoIn the heart of Rio lies our new Hybrid map, Paraíso! Take a bumping carnival float through the city streets, making your way from the sunny beach to Lúcio’s own Clube Sinestesia

Push

New Queen StreetMorning Lighting

ColosseoEvening Lighting

Deathmatch

Kanezaka
Malevento
Heroes

General Updates

Support Role PassiveTime to activate healing increased from 1 to 1.5 seconds

Damage Role Passive (New)
Swapping to other damage heroes maintains up to 30% of your new hero’s ultimate charge
Previous movement speed passive has been removedHeroes that previously had their movement speed adjusted due to the role passive have been returned to their original values

Tank

Reinhardt

Armor reduced from 350 to 300
Health increased from 300 to 325

Winston

Barrier Projector

Projector health reduced from 800 to 700

Primal Rage (Ultimate)

Ultimate cost increased 10%

D. Va

Mech Armor increased from 200 to 300
Mech Health decreased from 450 to 350
Doomfist

Seismic Slam

No longer slows enemies

Power Block

Damage reduction reduced from 90% to 80%

Orisa

Augmented Fusion Driver

Damage increased from 10 to 12
Projectile size no longer scales with distance
Projectile initial size reduced from 0.3 to 0.1
Critical damage bonus increased from 50% to 100%
Damage falloff at maximum range reduced from 70% to 50%
Maximum falloff range reduced from 15-35 meters to 15-25 meters

Fortify

20% movement speed penalty removed
Headshot immunity removed

Javelin Spin

Cooldown decreased from 10 to 7 seconds
Speed boost reduced from 65% to 40%
Knockback increased

Energy Javelin

Impact damage reduced from 80 to 60
Cooldown increased from 6.5 to 8 seconds

Terra Surge

Max damage increased from 275 to 500
Damage begins to ramp after the old 200 damage timing

Damage

Bastion

A-36 Tactical Grenade

Cooldown reduced from 10 to 8 seconds

Cassidy

Combat Roll

Now grants 50% damage reduction for its 0.4 second duration

Junkrat

Steel Trap

Fully locks movement again
Projectile speed increased from 10 to 15

Frag Launcher

Projectile size increased from 0.2 to 0.25

Pharah

Rocket Launcher

Reload starts 0.25 seconds sooner when out of ammo

Concussive Blast

Now deals 30 damage and deals additional knockback on direct hits

Symmetra

Photon Projector (Primary Fire)

Maximum ammo increased from 70 to 100
No longer generates ammo when damaging barriers

Photon Projector (Secondary Fire)

Projectile speed increased from 25 to 50
Max damage reduced from 120 to 90 (45 impact, 45 explosion)
Max charge projectile size reduced from 0.5 to 0.4
Ammo cost increased from 7 to 10
Charge time increased from 1 to 1.2 seconds

Teleporter

Build time reduced from 2 to 1 second
Now has a maximum lifetime of 10 seconds
Cooldown increased from 10 to 16 seconds
Cooldown starts when Teleporter is placed
Health reduced from 300 to 200 (50 health, 150 shields)
Range reduced from 30 to 22

Sentry Turrets

Travel speed increased from 15 to 20
Movement speed reduction on targets reduced from 20% per turret to 15% per turret

Torbjörn

Rivet Gun (Primary Fire)

Fire recovery reduced from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire)

Fire recovery reduced from 0.8 to 0.7 seconds

Support

Zenyatta

Orb of Discord

Time to fall off target when not in line of sight reduced from 3 to 2 seconds

Mercy

Guardian Angel

No longer can be canceled using crouch for a big vertical boost
Now automatically launches you upwards if you reach the end of Guardian Angel

Angelic Descent

Angelic Descent will now additionally slow ascent speed if held, not just descent speedThis means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

Bug Fixes

General

Fixed a bug where avoiding teammates would not work
Fixed a bug where the crosshair preview was missing from the options menu
Fixed a bug where some hero settings were blank
Fixed a bug where some pings would display the Punch Kid icon
Fixed a bug where skipping killcam would result in enemy player footsteps being substantially quieter after you respawned
Fixed several bugs relating to emotes, victory poses, and skins
Fixed several bugs relating to UI, Chat, Game browser, and Custom Games

Heroes

Fixed a bug where using some ultimates could lock the camera below the map

Doomfist

Fixed a bug where Doomfist’s Power Block could reduce damage done by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
Fixed a bug where hitting targets with a minimally charged Rocket Punch into the wall would deal no impact damage

Genji

Fixed a bug where Swift Strike would not reset after kill and would go on cooldown again
Fixed a bug where Genji was not taking the proper amount of damage when using Swift Strike while a sticky bomb explodes

Orisa

Fixed a bug where Orisa’s Javelin Spin could not be canceled by being hacked

Roadhog

Fixed a bug where Roadhog could still pull enemies with Chain Hook after getting stunned, hacked, or slept

Sombra

Fixed a bug where high frequency sounds would get cut off when in Stealth mode as Sombra

Zarya

Fixed a bug where Zarya could apply a Projection Barrier to an ally that was dying, consuming a charge

Zenyatta

Fixed a bug where reapplying the Orb of Discord on an enemy would show the ability icon as blue

Known Issues

Sprays are not appearing on some objects
Several Issues/Bugs with Golden Weapons
Controller Rumble is not present for all of Junker Queen’s abilities
Sombra’s “undetected” highlight will sometimes not play during Play of the Game
Some Zenyatta skins are missing coloring
Players can clip through or jitter when changing directions while Ice Wall spawns
Multiple heroes may have outdated hero tips
Baptiste’s Exo Boost may occasionally hitch
Some assets may not load during play of the game or kill cam