The Main Scenario Quests in Final Fantasy XIV are the big stepping stones all players must go through to reach the end game content. You will need to work through all these quests to stay updated with the game. There are hundreds of these quests, and it will take you quite a bit of time to work your way through them, and knowing the full list is important to track your progress. This guide covers all Main Scenario Quests in Final Fantasy XIV.
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Full Final Fantasy XIV Main Scenario Quest list
These are the Main Scenario Quests for starting in the Gridania region.
Close to Home To the Bannock Passing Muster Chasing Shadows Eggs over Queasy Surveying the Damage A Soldier’s Breakfast Spirithold Broken On the Bentranch You Shall Not Tresspass Don’t Look Down In the Grim Darkness of the Forest Threat Level Elevated Migrant Maruaders A Hearer Is Often Late Salvaging the Scene Leia’s Legacy Dread is in the air To Guard a Guardian Festive Endeavors Renewing the Covenant The Gridanian Envoy Call of the Sea
These are the Main Scenario Quests when starting out in the Limsa Lominsa region.
Close to Home On to Summerford Dressed to Call Lurkers in the Grotto Washed Up Double Dealing Loam Maintenance Plowshares to Swords Just Deserts Sky-high Thanks a Million Relighting the Torch On to the Drydocks Without a Doubt Righting the Shipwright Do Angry Pirates Dream Victory in Peril Men of the Blue Tattoos Feint and Strike High Society A Mizzenmast Repast The Lominsan Enovy Call of the Sea
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These are the Main Scenario Quests for those who begin in the Ul’dah region.
C.lose to Home We Must Rebuild Nothing to See Here Underneath the Sultantree Step Nine Prudence at This Junction Out of House and Home Way Down in the Hole Takin’ What They’re Givin’ Supply and Demands Give it to Me Raw The Perfect Swarm Last Letter to Lost Hope Heir Today, Gone Tomorrow Passing the Blade Following Footfalls Storms on the Horizon On Captain, My Captain Secrets and Lies Duty, Honor, Country A Matter of Tradition A Royal Reception The Ul’dahn Envoy Call of the Sea
Levels 15 to 20
These are the Main Scenario Quests for a character from levels 15 to 20.
It’s Probably Pirates Call of the Forest Fire in the Gloom Call of the Desert Into a Copper Hell The Scions of the Seventh Dawn A Wild Rose by Any Other Name Unsolved Mystery What Poor People Think A Proper Burial For the Children Amalj’aa Wrong Places Dressed to Deceive Life, Materia, and Everything Lord of the Inferno A Hero in the Making The Company You Keep (Immortal Flames) For Coin and Country The Company You Keep (Maelstrom Till Sea Swallows All The Company You Keep (Twin Adder) Wood’s Will Be Done Sylph-management We Come in Peace Sylphic Studies First Impressions
Levels 21 to 30
These are all of the Main Story Quests that require you to be level 21 to 30.
First Contact Dance Dance Diplomacy Forest Friend Presence of the Enemy Brotherly Love Spirited Away Druthers House Rules Never Forget Microbrewing Like Fine Wine Sylphish Concerns Nouveau Riche Into the Beast’s Maw A Simple Gift Believe in Your Sylph Back from the Wood Shadow of the Darkness Highbridge Times Where There is Smoke On to Little Ala Mhigo Tea for Three Foot in the Door Meeting with the Resistance Killing Him Softly Helping Horn He Ain’t Heavy Come Highly Recommended The Bear and the Young’uns’ Cares Wilred Wants You Big Trouble in Little Ala Mhigo Back to Square One Terror at Fallgourd Ziz Is So Ridiculous Rock of Rancor Seeing Eye to Winged Eye Power of Deduction Secret of the White Lily Skeletons in Her Closet Wrath of the Titan Tales from the Tidus Slayer Hungry Hungry Goobbues The Lominsan Way Nix That A Modest Proposal Trial by Turtle
Levels 31 to 40
These Main Story Quests require that your character reaches levels 31 to 40.
The Perfect Prey When the Worm Turns There and Back Again The Things We Do for Cheese What Do You Mean You Forgot the Wine An Offer You Can Refuse It Won’t Work Give a Man a Drink That Weight Battle Scars It Was a Very Good Year In The Company of Heroes As You Wish Lord of Crags All Good Things You Can’t Take it With You Bringing out the Dead Bury Me not on the Lone Prairie Eyes on Me He Who Waited Behind Cold Reception The Unending war Men of Honor Three for Three The Rose and the Unicorn The Talk of Coerthas Road to Redemption Following the Evidence In the Eyes of Gods and Men The Final Flight of the Enterprise Ye of Little Faith Factual Folklore The Best Inventions Influencing Inquisitors By the Lights of Ishgard Blood for Blood The Heretic Among Us
Levels 41 to 50
These are the Main Story Quests where your character will need to be level 41 to 50 to complete.
In Pursuit of the Past Into the Eye of the Storm Sealed with Science With the Utmost Care A Promising Prospect It’s Probably Not Pirates Representing the Representative The Reluctant Researcher Sweet Somethings History Repeating The Curious Case of Giggity Better Late than Never Lady of Vortex Reclamation Casing the Castrum Eyes on the Empire Footprints in the Snow Monumental Hopes Notorious Bigs Come-Into-My-Castrum Getting Even with Garlemald Drowning out the voices Acting the Part Dressed for Conquest Fool Me Twice Every Little Thing She Does is Magitek Escape from Castrum Centri The Black Wolf’s Ultimatum Operation Archon A Hero in Need Hearts on Fire Rock the Castrum The Ultimate Weapon Screenshot by Gamepur
A Realm Awoken (Seventh Astral Era)
These Main Story Quests take place in Patch 2.1.
The Price of Principles Moving On All Things in Time Laying the Foundation It’s Possible a Primal Hail to the King, Kupo You Have Selected Regicide On the Properties of Primals The Gifted Build on the Stone
Through the Maelstrom (Seventh Astral Era)
After completing patch 2.1, these quests were available in patch 2.2
Still Waters A Final Temptation The Mother of Exiles Promises to Keep Yugiri’s Game Why We Adventure All Due Respect The Sea Rises Scouts in Distress The Gift of Eternity Into the Heart of the Whorl Lord o the Whorl When Yugiri Met the Fraternity Through the Maelstorm
Defenders of Eorzea (Seventh Astral Era)
These are the Main Story Quests for patch 2.3.
The Great Divide Desperate Times Shock and Awe Reap the Whirlwind Revolution Stories We Tell Lord of Levin Levin an Impression What Little Gods are Made Of Guardian of Eorzea Recruiting the Realm Heretical Harassment When the Cold Sets in Brave New Companions
Dreams of Ice (Seventh Astral Era)
You can play through patch 2.4 Main Story Quests after completing patch 2.3.
Traitor in the Midst Back and Fourth Coming to Terms The Intercession of Saints Strength in Unity Dark Words, Dark Deeds First Blood The Path of the Righteous For the Greater Good Tendrils of Intrigue Chasing Ivy In Flagrante Delicto A Simple Plan The Instruments of Our Deliverance The Road Less Traveled Eyes Unclouded The Reason Roaille Let Us Cling Together
Before the Fall – Part 1
These are the first series of Main Story Quests for patch 2.5
Good Intentions Bait and Switch Best Laid Schemes The Rising Chrous Aether on Demand On the Counteroffensive An Uninvited Ascian In Memory of Moenbryda
Before the Fall – Part 2
These are the second part of Main Story Quests featured in patch 2.55.
Mask of Grief Defenders of Ishgard The Wyrm’s Roar Committed to the Cause Volunteer Dragonslayers An Allied Perspective The Steps of Faith Administrative Decision An Unexpected Ambition Ancient Ways, Timeless Wants Where We are Needed The Least Among Us A Time to Every Purpose Come, but Not Gone The Parting Glass Before the Dawn
These Main Story Quests take place throughout the Heavensward expansion.
Levels 50 to 51
These are the first series of Main Story Quests for the Heavensward expansion. Your character will need to be at least level 50.
Coming to Ishgard Taking in the Sights The Better Half Over the Wall Work in Progress The First and Foremost From on High Reconnaissance Lost At the End of our Hope Knights be not proud Onwards and Upwards An Indispensable Ally Meeting the Neighbors Sense of Urgency Hope Springs Eternal A Series of Unfortunate Events A Reward Long in Coming Divine Intervention Disclosure Flame General Affairs In Search of Raubahn Keeping the Flame Alive To Siege or Not to Siege Alphinaud’s Way In Search of Iceheart From One Heretic to Another Sounding Out the Amphitheatre Camp Out the Convictors Purple Flame, Purple Flame
Levels 52 to 53
These quests are available in Heavensward when your character completes the previous series and they reach level 52.
Where the Chocobos Roam Worse than Dragons The Trine Towers Gifts for the Outcasts The Nonmind A Gnathic Deity Breaking into Hives Lord of the Hive Mourn in Passing Beyond the Clouds
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Levels 54 to 55
This series of quests unlock in Heavensward for your character at level 54 as you progress through the story.
Mountaintop Diplomacy Moghan’s Trial Mogmug’s Trial Mogwin’s Trial Moglin’s Judgment Leaving Moghome The Road to Zenith Waiting for the Wind to Change Heart of Ice The Wyrm’s Lair New Winds, Old Friends A General Summons Awakening in Ul’dah A Brave Resolution Ready to Fly Into the Aery The Song Begins
Levels 56 to 57
These are the Main Story Quests for the Heavensward Expansion for characters at level 56.
Unrest in Ishgard He Who Would Not be Denied Ill-weather Friends The Spice of Life Noble Indiscretions A Child apart Bloodlines Fire and Blood A Knight’s Calling The Sins of Antiquity In Search of the Soleil Into the Blue Familiar Faces Devourer of Worlds Black and the White Bolt, Chain, and Island A Difference of Opinion One Good Turn An Engineering Enterprise Aetherial Trial Lost in the Lifestream Taturu’s Surprise Onward to Sharlayan
Levels 58 to 60
These are the final Main Story Quests for the main Heavensward expansion.
A Great New Nation Golems Begone An Illuminati Incident Leaving Idyllshire Matoya’s Cave Forbidden Knowledge An Eye for Aether Hour of Departure The First Flight of the Excelsior Systematic Exploration In Node We Trust Chimercial Maintenance Close Encounters of the Vith Kind Fetters of Lament Heavensward
Post-Heavensward Patch 3.1
These quests take place after completing the Heavensward expansion in patch 3.1.
An Uncertain Future Breaking the Cycle Another Time, Another Place In the Eye of the Beholder A Little Slow, a Little Late Dreams of the Lost Against the Dying of the Light As Goes Light, So Goes Darkness
Post-Heavensward Patch 3.2
These post-Heavensward Main Story Quests take place in patch 3.2.
As it Once Was The Word of the Mother This War of Ours Staunch of Conviction Once More, a Flavor For Those We Have Lost Consequences Choices A Spectacle for the Ages For Those We Can Yet Save Causes and Costs
Post-Heavensward Patch 3.3
These Main Story Quests are available in Patch 3.3 after completing Heavensward.
The Man Within An Ally for Ishgard Winning over the Wyrm An End to the Song Heroes of the Hour Litany of Pace
Post-Heavensward Patch 3.4
These Main Story Quests are available in patch 3.4.
Promises Kept Shadows of the First Two Sids of a Coin Unlikely Allies The Beast that Mourned at the Heart of the Mountain Beneath a Star-filled Sky When We Were Free Honorable Heroes One Life for One World An Ending to Mark a New Beginning
Post-Heavensward Patch 3.5
These are the first part of the final series of Main Story Quests after Heavensward.
Tidings from Gyr Abania An Envoy for Ishgard An Allied Decision Griffin, Griffin on the Wall Louisoix’s Finest Student
Post-Heavensward Patch 3.56
These are the final quests after completing the Heavensward expansion
The Obvious Solution The Greater Obeisance Fly Free, My Pretty The Far Edge of Fate Image via Square Enix
These Main Story Quests take place in the Stormblood expansion.
Levels 60 to 61
These are the first series of Quests for the Stormblood of expansion, while your character is level 60.
Beyond the Great Wall Lyse Takes the Lead The Promise of a New Beginning A Haven for the Bold A Bargain Struck A Friend of a Friend in Need Signed, Sealed, to be Delivered Best Served with Cold Steel Let Fill Your Hearts with pride A Familiar Face Forgotten The Prodigal Daughter Hard Country Death by a Thousand Rocks A Life More Ordinary The Color of Angry Qiqirn The Black Wolf’s Pups Homeward Bound Where Men Go as One Future Rust, Future Dust A Dash of Green Ye Warward Brothers Token of Faith Crossing the Velodyna In Crimson It Began The Fires Fade Bereft of Hearth and Home Divide and Conquer Lies, Damn Lies, and Pirates Tales from the Far East Not Without Incident The Man from Ul’Dah Where the Streets are Paved with Koban By The Frace of Lord Lolorito A Good Samurai is Hard to Find It’s Probably a Trap Making the Catfish Sing
Levels 62 to 63
These Main Story Quests appear in Stormblood for levels 62 to 63 characters.
Once More, to the Ruby Sea Open Water Boys with Boats To Bend with the Wind Confederate Consternation The Solace of the Sea The Arrows of Misfortune The Last Voyage Alisaie’s Stones Under the Sea Of Kojin and Kami In Soroban We Trust Forever and Ever Apart In Darkness the Magatama Dreams The Whims of the Divine Breaking and Delivering The Lord of the Revel Tide Godes in, Imperials Go Out A Silence in Three Parts
Levels 64 to 65
You will do these quests from levels 64 to 65 in the Stormblood expansion.
Life after Doma A Glimpse of Madness The Stubborn Remainder The Ones We Leave Behind A New Ruby Tithe The Will to Live Daughter of the Deep Path of No Return The Time between the Seconds All the Little Angels Here There be Xaela The Search for Lord Hien A Season for War An Impossible Dream Stars in the Dark A Warrior’s Welcome The Heart of Nations A Trial Before the Trial In the Footsteps of Bardam the Brave The Children of Azim
Levels 66 to 67
You will need to be levels 66 to 67 to do these quests in the Stormblood expansion.
The Labors of Magnai For Love of the Moon Sworn Enemies of the Sun The Undying Ones A Final Peace As the Gods Will Naadam Glory of the Khagan In Crimson They Walked The Hour of Reckoning The Room Where It Happened How Tataru Got Her Groove Back Seeds of Despair The Limits of Our Endurance Broken Steel, Broken Men The Toma Within On the Eve of Destiny The Die is Cast The World Turned Upside Down A Swift and Secret Departure While You Were Away Rhalgr’s Beacon The Fortunes of War Rising Fortunes, Rising Spirits The Lure of the Dream The Lady of Bliss The Silence of the Gods
Levels 68 to 70
These are the final quests in the mainline Stormblood expansion.
The First of Many Strong and Unified Hells Open Heavens Weep The Road Home For the Living and the Dead Above the Churning Waters The Path Forward With Tired Hands We Toil Where Courage Endures The Price of Freedom Raubahn’s Invitation Liberty or Death The Lady in red Upon the Great Loch’s Shore The Key to Victory The Resonant The Legacy of our Fathers The Measure of His Reach Stormblood
Post-Stormblood Patch 4.1
These are the first series of quests following the completion of the Stormblood expansion.
Arenvald’s Adventure The Darkness Below The Mad King’s Trove The Butcher’s Blood Echoes of an Echo A Sultana’s Strings A Sultana’s Duty A Sultana’s Resolve Securing the Saltery A Blissful Arrival Return of the Bull
Post-Stormblood Patch 4.2
These are the second series of quests after completing the Stormblood expansion.
Tidings from the East The Sword in the Store Hope on the Waves Elation of Trepidation Storm on the Horizon His Forgotten Home A Guilty Conscience Rise of a New Sun
Post-Stormblood Patch 4.3
These are the third series of quests after completing the Stormblood expansion.
Gosetsu and Tsuyu Gone Like the Morning Dew Fruits of her Labor Conscripts and Contingencies The Primary Agreement Under the Moonlight Emissary of the Dawn
Post-Stormblood Patch 4.4
These are the fourth series of quests after completing the Stormblood expansion.
Sisterly Act Feel the Burn Shadows in the Empire A Power in Slumber The Will of the Moon The Call Prelude in Violet
Post-Stormblood Patch 4.5
These are the first part of the fifth series of quests after completing the Stormblood expansion.
Soul Searching A Defector’s Tidings Seiryu’s Wall Parley on the Front Lines The Face of War
Post-Stormblood Patch 4.56
These are the second part of the fifth series of quests available after completing the Stormblood expansion.
A Brief Reprieve A Requiem for Heroes
Levels 70 to 71
These are the first quests from the Shadowbringers expansion. You will need to be level 70 to start them, and will likely reach level 71 by the end.
The Syrus Trench City of the First Travelers of Norvrandt In Search of Alphinaud A Still Tide Open Arms, Closed Gate A Fickle Existence City of Final Pleasures Free to Sightsee A Taste of Honey A Blessed Instrument Emergent Splendor In Search of Alisaie City of the Mord Working Off the Meal A Desert Crossing Following in Her Footprints Culling Their Ranks A Purchase of Fruit The Time Left to Us Tears on the Sand The Lightwardens Warrior of Darkness Image via Square Enix
Levels 72 to 73
These quests require you to be at least level 72 for the next part of the Shadowbringers campaign.
An Unwelcome Guest The Crystarium’s Resolve Logistics of War The Oracle of Light II Mheg, the Faerie Kingdom Sul Uin’s Request Ys Iala’s Errand Oul Sigun’s Plea Unto the Truth Courting Cooperation The Key to the Castle A Visit to the Nu Mou A fitting Payment Spore Sweeper The Lawless Ones The Elder’s Answer A Resounding Roar Memento of a Friend Acht-la Ormh Inn The Wheel Turns
Levels 74 to 75
For these quests, you will need to at least be level 74 to start them in the Shadowbringers campaign.
A Party Soon Divided A Little Faith Into the Dark A Day in the Neighborhood A Helping Hand Lost but Not Forgotten Saying Good-bye Stirring up Trouble A Beeautiful Plan An Unwanted Proposal Put to the Proof Into the Wood Top of the Tree Look to the Stars Mi Casa, Toupasa Legend of the Not-so-hidden Temple The Aftermath In Good Faith The Burden of Knowledge Bearing With It
Levels 76 to 77
For these Shadowbringers quests, make sure you reach level 76 before starting them.
Out of the Wood When It Rains Word from On High Small Favors The Best Way Out Free Trade The Trolley Problem Rust and Ruin On Track Down for Maintenance The Truth Hurts A Convenient Distraction A Dirty Job Have a Heart Full Steam Ahead Crossroads A Fresh Start More than a Hunch Return to Eulmore A Feast of Lies Paradise Fallen
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Levels 78 to 80
These are the final stretch of primary Main Scenario Quests for the Shadowbringers expansion.
The Ladder The View from Above In Mt. Gulg’s Shadow A Gigantic Undertaking Meet the Tholls A-Digging We Will Go The Duergar’s Tewel Rich Veins of Hope That None Shall Ever Again A Breath of Respite Extinguishing the Last Late Reassuring the Masses In His Garen The Unbroken Thread To Storm-tossed Seas Waiting in the Depths City of the Ancients The Light of Inspiration The Illuminated Land The End of a World A Greater Purpose Shadowbringers
Post-Shadowbringers Patch 5.1
These are the first series of quests after the primary Shadowbringers expansion.
Shaken Resolve A Grand Adventure A Welcome Guest Good for the Soul Nowhere to Turn A Notable Absence For the People Finding Good Help Moving Forward Vows of Virtue, Deeds of Cruelty
Post-Shadowbringers Patch 5.2
These are the second series of quests after the main Shadowbringers expansion.
Old Enemies, New Threats The Way Home Seeking Counsel Facing the Truth A Sleep Disturbed An Old Friend Deep Designs A Whale’s Tale Beneath the Surface Echoes of a Fallen Star
Post-Shadowbringers Patch 5.3
This is the third series of quests following the conclusion of the mainline quests in the Shadowbringers expansion.
In the Name of the Light Heroic Dreams Fraying Threads Food for the Soul Faded Memories Etched in the Stars The Converging Light Hope’s Confluence Nothing Unsaid The Journey Continues Unto the Morrow Reflections in Crystal
Post-Shadowbringers Patch 5.4
This is the fourth set of quests after the Shadowbringers campaign.
Alisaie’s Quest The Wisdom of Allag Reviving the Legacy Forget Us Not Like Master, Like Pupil The Admiral’s Resolve The Search for Sicard On Rough Seas The Great Ship Vylbrand Futures Rewritten
Post-Shadowbringers Patch 5.5
This is the first part of the fifth series of quests after completing the Shadowbringers campaign.
Unto the Breach Here Be Dragons Righteous Indignation For Vengeance The Flames of War When the Dust Settles
Post-Shadowbringers Patch 5.6
This is the second part of the fifth series of quests after completing the Shadowbringers campaign.
The Company We Keep On Official Business Death Unto Dawn
Levels 80 to 81
This is the first set of quests for the Endwalker expansion. You will need to be level 80 to start them.
The Next Ship to Sail Old Sharlayan, New to You Hitting the Books A Seat at the Last Stand A LabyrinthineDescent Glorified Ratcatcher Deeper into the Maze The Medial Circuit The Full Report, Warts and All A Guide of Sorts Estate Visitor For Thavnair Bound On Low Tide A Fisherman’s Friend House of Divinities The Great Work Shadowed Footsteps A Boy’s Errand Tipping the Scale The Satrap of Radz-at-Han In the Dark of the Tower The Jewel of Thavnair The Color of Joy
Levels 82 to 83
You will need to level 82 to work through these Endwalker Main Scenario Quests.
Sound the Bell, School’s In A Capital Idea Best of the Best A Frosty Reception Tracks in the Snow How the Mighty are Fallen At the End of the Trail A Way Forward The Last Bastion Personae on Gratae His Park Materials No Good Deed Alea lacta Est Strange Bedfellows In from the Cold Gateway of the Gods A Trip to the Moon Sea of Sorrows The Martyr Image via Square Enix
Levels 84 to 85
You will need to be level 84 to start these quests in the Endwalker expansion.
In Shadow’s Wake Helping Hands A Harey Situation A Taste of the Moon Styled a Hero All’s Vale that Endsvale Back to Old Tricks Setting Things Straight Heart of the Matter Returning Home Skies Aflame The Blasphemy Unmasked Admist the Apocalypse Beyond the Depths of Despair That We Might Live When All Hope Seems Lost Warm HEarts, Rekindled Hopes Simple Pleasures Under his Wing At World’s End
Levels 86 to 87
These quests become available after completing the previous ones and being level 86 in the Endwalker campaign.
Return to the Crystarium Hope Upon a Flower Petalouda Hunt In Search of Hermes Ponder, Warrant, Cherish, Welcome Lives Apart Their Greatest Contribution Aether to Aether A Sentimental Gift Verdict and Execution Travelers at the Crossroads A Past, Not Yet Come to Pass Witness to the Spectacle Worthy of his Back A Flower upon Your Return Hunger in the Garden Words without Sound Follow, Wander, Stumble, Listen Caging the Messenger Thou Must Live, Die, and Know
Levels 88 to 90
These are the final Endwalker Main Scenario Quests. You will need to be level 88.
As the Heavens Burn Outside Help Going Underground No Job too Small Wise Guides Agriculture Shock Sage Council Hither and Yarns Once Forged Bonds of Adamant(ite) Her Children, One, and All A Bold Decision Friends Gathered Unto the Heavens A §trαnge New World On Burdεned ωings A Test of Will Roads Pαved││Sacri┣ice F//εsh AbanΔon┨Δ Where Kn∞wledge Leads Vic┨οry ̈ ̈ ̈╳, │̆││ε Lost ┣┨̈//̈ No┨ΦounΔ••• Hello, World Forge Ahead You’re Not Alone Endwalker
Post-Endwalker Patch 6.1
These are the first series of Main Scenario Quests released after the Endwalker campaign.
Newfound Adventure Bountiful Ruins Friends for the Road Alzadaal’s Legacy A Brother’s Grief Sharing the Wealth Bridging the Rift Restricted Reading Void Theory A Satrap’s Duty
Post-Endwalker Patch 6.2
These are the second series of Main Scenario Quests released after completing the Endwalker campaign, known as Buried Memory.
In Search of Azdaja Shadowed Remnants Where Everything Begins Groping in the Dark Nowhere to Run The Wind Rises Return from the Void A World with Light and Life Buried Memory
Post-Endwalker Patch 6.3
These are the third series of Main Scenario Quests you need to complete following the Endwalker Campaign, released in the 6.3 Patch, Gods Revel, Lands Tremble.
Once More unto the Void A Cold Reunion Kindled Spirit An Unforeseen Bargain King of the Mountain A Dragon’s Resolve Paths Barred Desires Untold Gods Revel, Lands Tremble
Post-Endwalker Patch 6.4
These are the fourth series of Main Scenario Quests you need to complete following the Endwalker Campaign. They were made available in Patch 6.4, The Dark Throne.
Currying Flavor Going Haam Like Fear to Flame The Fallen Empire Bonds of Trust Lunar Rendezvous The Red Side of the Moon Abyssal Dark The Dark Throne
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